It featured breathtaking artwork that appealed heavily to aesthetic collectors, alongside an immensely powerful ability that made it an instant staple in the top-tier competitive tournament scene, inflating its price to an unsustainable peak
I had never worked on a turn-based or even a tile-based game on Godot, and along with learning these two things I wanted to try and finish a game in a single month I started working on Yu-Gi-Oh 2 in the 1st of january 2024, and in the 30th all the main systems were working, so at least in this aspect I consider this a success (however I kept working on YGO2 after this date, but it was like, testing, balancing, improving the graphics and sounds and things like that) Also there is a "secret" you might need to "REVEAL" that took some additional time to implement lol (check the Options menu) The battle BGMs are from the GOATED game Yu-Gi-Oh: The Falsebound Kingdom
Cards that make you buy sensor LED lights to go under your stairs so you know for sure there is no Wicker Witch waiting under there to grab your fat little ankles as you trot down for a midnight pee
Lumenflower Keepsake is a hand slot item that gives +1 Willpower, which has a lot of appeal to mystics