First of all, you get a free almost-Impulse, which lets you sculpt your hand to your current needs
With an ATK of 2150 and DEF of 1950, this card will almost guarantee the defeat of any opponent in the first Ancient Egypt portion (except for Villager 3 and perhaps Seto)
Non-Effect Ritual Monsters are, quite possibly, THE ABSOLUTE WEAKEST kind of card that can physically exist in the TCG/OCG (Im unfamiliar with Rush Duels, but I hear Ritual Monsters/Spells got some QOL tweaks when they were ported over.) In fact, I cant recall a time when anyone would play them for their own merits in a halfway serious setting (aside from perhaps Hungry Burger and that new cooking archetype it became a part of, but even THATS going to be short lived with the advent of its new ritual/effect monster retrain.) Its simply too many resources for too lackluster of a result BUT, my trio of cards here would help rectify that, both by making their Summonings more frequent/easy, and by making the monsters themselves worth more, both in and of themselves and in tandem with other cards
Each card features a Pokmon character with its own strengths and weaknesses